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#21 |
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SRI CEO
Join Date: Nov 2005
Posts: 634
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Hey guys thanks for the feedback! The Deva are in a very early state. Humans are really getting there though. We have alot more to do. Its all a process and its going super well.
Right this place is called Kilith Prime, its an ancient citadel not built by the Deva. It holds a power much greater and darker than the world itself. Also the boss monster you see is just a pet for the being that lies in wait for you!
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Damon Grow CEO, Shattered Reality Interactive, Inc. DevTeam Kaos War: Rise of the Fallen "The greater danger for most of us lies not in setting our aim too high and falling short; but in setting our aim too low, and achieving our mark." Michelangelo |
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#22 |
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Senior Member
Join Date: Mar 2008
Location: In the future.
Posts: 269
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The only things I'm skeptical about are the textures of the room where the boss is (I noticed they're a bit foggy and don't come together very well, making the lines of doom) and the angels' body structure. I don't know, it just seems a bit... unrealistic when it comes to humanoid. But that must be me. I love the boss though, very well done. In general the screens are good.
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Not enough citric acid in this post. |
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#23 |
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Senior Member
Join Date: Nov 2007
Posts: 839
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The boss looks ALMIGHTY. I LOVE oversized bosses, well done guys!
OH and Important suggestion!! You know how for the concepts you have the pics on that nice little browsing thing and the pics show up on a little portrait to the right. Why dont you have that for screenshots, its a would be better if the screens were in the system like the concepts and then you click on the pic to get the full sized version Last edited by amz181 : 05-30-2008 at 07:20 AM. |
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#24 |
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Junior Member
Join Date: Dec 2007
Location: Sunny California
Posts: 14
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Great to have more SS and a real look at the models. Keep it up!
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#25 |
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Member
Join Date: Jun 2006
Posts: 43
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Now that is nice graphics
! Very cool, hopefully the computer specs won't be too high so you guys have more range of playerbase (ex. AOC needs high-end specs making them lose quite a few players). |
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#26 |
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Junior Member
Join Date: Dec 2007
Location: Texas
Posts: 23
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Holy crap! Looking insane!!
If I saw those screens on the box of an MMO I would def. pay the money to buy it and try it! Keep up the fantastic work! |
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#27 |
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Senior Member
Join Date: Nov 2007
Posts: 839
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#28 | |
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Junior Member
Join Date: Jan 2007
Posts: 4
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Quote:
I'm not worried though, I already have a 3870 and a quad-core processor w/4GB of ram. It's all you suckers with Celerons and Radeon 9000's that have to worry ![]() |
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#29 |
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SRI CEO
Join Date: Nov 2005
Posts: 634
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Thats a seriously nice Rig DFLX.
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Damon Grow CEO, Shattered Reality Interactive, Inc. DevTeam Kaos War: Rise of the Fallen "The greater danger for most of us lies not in setting our aim too high and falling short; but in setting our aim too low, and achieving our mark." Michelangelo |
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#30 |
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Member
Join Date: Mar 2007
Location: UK
Posts: 49
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Coming along nicely, good job, but in so far as a critique I'm pretty much in agreement with some of the things Moloch has said.
For me one of the make or break elements is lighting techniques. Really need to get that right both internally and externally ie ambient light, sun rays penetrating through trees etc and it adds that depth of field / 3D factor to really lift a scene. As it stands currently I'd say things look flat but it's early days - I know you'll get there ![]() |
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