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#1 |
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SRI CEO
Join Date: Nov 2005
Posts: 634
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Screenshots of inside the current Kaos build. Please let us know what you guys think. The company has worked very hard and we are very pleased with the result. But ultimately the gamers will be the judge. Thanks again for your patience and support. Alot more to come soon plus video in the near future.
I'd also like to thank Crytek. A wonderful company who has helped us achieve alot of our milestones. Their engine provided us with amazing tools and stunning visuals. *All screens are in the Media/Screenshots section for the front page. FOR THE KAOS LEGIONS!
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Damon Grow CEO, Shattered Reality Interactive, Inc. DevTeam Kaos War: Rise of the Fallen "The greater danger for most of us lies not in setting our aim too high and falling short; but in setting our aim too low, and achieving our mark." Michelangelo |
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#2 |
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Junior Member
Join Date: Feb 2007
Posts: 18
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Wow, that looks kick ass. Even better than I expected...
It's especially cool to see that you decided to use CryEngine2. That was new to me... Keep up the good work, guys. Can't wait to see more and the video! Last edited by Thee : 05-27-2008 at 11:17 PM. |
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#3 |
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Senior Member
Join Date: Jan 2008
Posts: 102
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Must say...much encouraged by what I'm seeing.
A bit worried about how you'll make individual humans have unique looks, but we've only seen one player and what looked like human NPCs? And obviously this is early. Looks great ![]() |
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#4 |
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Senior Member
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Looks awesome
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#5 |
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Junior Member
Join Date: May 2008
Posts: 20
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So sweet!!
Game looks awesome can not wait for the video. Keep up the good work, you guys are doing great!
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ganG-stA gAng-Sta
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#6 |
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Junior Member
Join Date: Apr 2008
Posts: 14
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I think I need to be alone for a few minutes. They are incredible. I love how in the last one there is a human actually on the bosses hand. Don't care if it was just a bot human, that is amazing if you can actually do it.
Shame no Al'gar are there, but it is still early days for the gameplay.
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For what does it profit a man if he gains the whole world but loses his soul? Currently not worthy enough to have an avatar. |
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#7 |
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Senior Member
Join Date: Nov 2005
Posts: 228
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KK … plenty of fanboi stuff above me.
imo it’s well done for this stage of development. Far, far better than the pre-alpha GW screenies for example. So it should be. For me, the standout is the boss mob. But when I think that the standard that WoW, LOTRO and HGL have set in recent years it's also obvious that there's a ways to go - as you'd expect. Constructive criticism. No combat animations yet ? Particles, spellcast, weapon splash, blood etc? Computer room. Main toon seems to lack texture. Aesthetic of angels + stone + subdued decorations doesn’t gel for me. Angels = light + glass + vistas + lots of religious symbology. And stained glass. Point is that there needs to be a coherent artistic vision linking the environments to the toons. Don’t really see it here. As an example, think Taurens. Minor clipping/floating issues with feet. Lighting and shadows are off. Compare main toon shadow with angel near door. Appears as if light source is between them. Shadows in all screenies need work. Power room fight Mob models appear to lack detail and are meh. Some model perspective issues – what’s up with the length of the female’s closest arm? Entrance face off. Angel model is nicely done. Door fits aesthetic. Stone still not sold on. Issues with model weapons holding. See main toon’s hand. Sword model is meh. Looks more like an oar than a devastating weapon of destruction. Some of the best oversize weapons animation I’ve seen is in HGL. Check out a engi with some of the huge guns. There’s your goal. Tentacle room Same issue with those swords. And the hands holding them. End of raid Clipping issues with one of the bodies on floor. Gateroom battle Some awkward model shading (check out angels butt). Is prone angel down or falling? Assume it’s a screenie mid fall, otherwise I’m wondering why she’s doing pushups in front of the boss mob.
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"Moloch, scepter'd king stood up, the strongest and the fiercest spirit that fought in Heav'n" Milton, Paradise Lost |
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#8 | |
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Senior Member
Join Date: Jan 2008
Posts: 102
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Quote:
I agree with your idea of how it should be, just don't think it applies too great to the screenshots given. I certainly hope I'll be able to take my character out to environments which don't exactly mesh with what I look like... And yea...the swords...personally not even a fan of huge swords, but even as far as big swords go I wasn't impressed. Also kind of worried by those monsters...what are they holding? |
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#9 |
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Senior Member
Join Date: Jul 2006
Posts: 220
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Nice new pics. Website is nice too, keep up the good work, shouldn't be too long now (hopefully)
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The grass is never greener on the other side, just a diffrent shade of brown and we just have to find the shade that best suits us. |
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#10 |
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Junior Member
Join Date: Jul 2006
Posts: 6
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Congratulation! I am a bit jealous, because you achived much in this time :-P
I don't know how you got Cry Engine, but I assume, it was with help of the new Investor. On the other hand I don't know, how you want to make an MMO with cry engine. It's nice to have stunning graphics, but I don't think the engine is really made for MMO-s. You still need server side tools etc. I think, it would be better to get an MMO engine. |
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