Renko
09-19-2008, 03:00 PM
After playing quite a few MMORPG games, I've noticed that the most important part of a game for me is the combat system. Wow and Requiem : Bloodymare had the best combat systems I've come across so far, and that's just because they're fast phased, and your moving ability while in combat isn't limited at all. Everyone loves instant cast skills/spells. However having a couple of casting time skills/Spells is also nice, both for the casting animation and so the cooldowns get to cool off.
Another cool thing would be to have certain skills that go hand in hand. Example: a dot that amplifies another skills dmg as long as its active.
Ok, now for a real example.
Imagine we have one spell and one skill. The spell which is ranged, and deals 100 dmg, 3 sec cast. The skill which would be an instant charge, and deals 30 dmg. The charge skill would mostly be used to get close to the enemy. But let's say the spell adds a debuff that makes the charge knock down the enemy for 3 seconds, if used right after the spell.
Understand? Spell = dmg, charge = dmg but both combined = dmg aswell as knockdown. They work as a combo.
Ofc these combos would have to make sense to be any fun :)
And as I said in the beginning it is very important for a game to have fast phased combat and to be free to move while in combat. Nobody likes to stand still and press skill buttons, it gets boring real fast.
Just thought I'd add some ideas if they haven't been mentioned already.
Good luck with this game :) The Ceo Damon was it? He seems like he has the willpower to turn this into a great game, atleast if he gets the assistance he needs.
Another cool thing would be to have certain skills that go hand in hand. Example: a dot that amplifies another skills dmg as long as its active.
Ok, now for a real example.
Imagine we have one spell and one skill. The spell which is ranged, and deals 100 dmg, 3 sec cast. The skill which would be an instant charge, and deals 30 dmg. The charge skill would mostly be used to get close to the enemy. But let's say the spell adds a debuff that makes the charge knock down the enemy for 3 seconds, if used right after the spell.
Understand? Spell = dmg, charge = dmg but both combined = dmg aswell as knockdown. They work as a combo.
Ofc these combos would have to make sense to be any fun :)
And as I said in the beginning it is very important for a game to have fast phased combat and to be free to move while in combat. Nobody likes to stand still and press skill buttons, it gets boring real fast.
Just thought I'd add some ideas if they haven't been mentioned already.
Good luck with this game :) The Ceo Damon was it? He seems like he has the willpower to turn this into a great game, atleast if he gets the assistance he needs.