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View Full Version : Voice Activation In Game


Rhiannon
08-01-2008, 03:31 PM
I would love to see players able to speak with their guild without switching off to teamspeak or vent. I think this game should already include that option. There should be voice activated areas on the battlefield, guild headquarters, town centers, and by quest NPC's.

Under friends list/banned list there should also be a "Listen In" on list. This way you can add or remove players to your liking. Annoying people can be blocked out not only with text but by voice too.

Certain areas should give you the options to listen in to just friends, guild members or globally. Different voice activated chat rooms should be made for players to use their mics in more populated ares. A list should be available sorted out by if it is a problem, requests to forming a party or quest help, recruiting, buying/selling, and general chat.

You should be given the abilities to click on a player and request one on one chat. This way if you are standing by a quest NPC and you have no idea whatsoever what you are doing and someone drops by doing the same quest, you can just click on their name and ask speak with them one on one through original text, or by headset. Sometimes the problem is harder to explain and takes ages to describe through text...

Other benefits would be having guild officers being able to lead their teams in battle more effectively. People who don't have mics usually don't go out of their way to dl TS or Vent.

During beta there is bound to be some bugs/glitches in game. I think players should have the option in game to call a GM for tech related issues. Also a waiting list concerning this could be added on as well.

Voice should be activated by the players themselves. Not by auto detection..Sometimes you want to wear your headset and aren't in the talking mood lol. This way people cannot send you voice requests when you don't want any part of it.

Players that have voice availability should be identified by a highlighted "voice" option when you click on them for requesting interaction right beside "trade" and "add to party". This system can be implemented properly but with care ^.^

amz181
08-01-2008, 04:34 PM
i agree, voice chat should be standard by now, but few mmos have it, and you are forced to go to third parties.

Avacon
08-01-2008, 09:14 PM
Also agreed to voice reconition using teamspeak and ventrillo are great and all but being able to actually have a in game voice capabilty would be a nice touch to a raising the bar mmorpg.

Fungii
08-02-2008, 05:57 PM
A useful in-game feature.

Im in a guild that requires voice comms at all times.

Having the ability to voice comm with other players at ease would surely help with recruitment.

Often when our guild teams with other players, one of the most noticeable differences apparent in playing with non-guild members is the lack of voice comms.

An in-game voice comm package would alleviate this problem.

Spartan
09-25-2008, 09:25 AM
In - Game Voice can cause a lot of Lag. Many developers don't put it in so that people use their dual core processors to run a second program built for it. You have a lot to do to put it in a game with selective features.

jimmy6154
09-25-2008, 11:13 AM
When I was raiding on a daily basis in WoW, I would actually run my vent on a different PC. My laptop actually as I always played with it right next to me so I could do other things when waiting form something to happen. Not sure if that helped performance or what but I seemed to recall that the voice traffic sent a large amount of packets through the PC NIC which in a raid caused more lag then I needed.

Tanner
09-26-2008, 02:26 AM
It would be nice to have a game that had It included.

trast
09-26-2008, 05:29 PM
It should be standard in new games. But I would never use it. :>

Rauko
09-26-2008, 08:15 PM
While its not Vent quality, LotRO has in-game voice and its decent enough for every day groupings/PuGs

I think it runs through a different server and I've never noticed it creating any lag problems except for in big raids. So yea, in-game for raids = not good.
But like I said, for normal groupings it can work just fine.

Spartan
09-27-2008, 02:20 AM
In-Game Voice technology will soon change once End War comes out and the dev's set up "shop" teaching other devs to create linear based programming with it. Not the same prgm, but something along the lines of cross voice command structure. That should allow the people grouped together to compress the VIOP files together in a single entity and run a single "thought" instead of using the NIC to maintain. Sort of like using a different prgm inside the game, but shares a lot of files, adding a few (maybe 20) to handle the grouping/muting of players. Instead of running a 3rd party prgm with 8000Kbs. It should in theory slow down that 8000Kbs down to a 2nd party 2000Kbs.