Nurvus
06-30-2008, 01:09 PM
It is always something that can make or break.
Requirements:
- I like how Diablo 2 allows any class to equip about any piece of armor, as long as they have enough Strength for it.
So a caster might sacrifice some caster stats to have enough strength for that heavy armor.
Features:
- Random bonus properties.
It is found in many games, and is always a neat thing.
And while it is even cool that for a given "quality", the same property may gain random values upon spawn (like in Diablo 2 and Guild Wars) like 11% to 15% bonus damage, the fact that it is purely random is often annoying.
Diablo 2, had some Cube recepies that allowed us to reroll the "random" properties of an item, using up alot of stuff (gems, etc)
Guild Wars, allows us to salvage those bonuses, so you can eventually assemble the perfect weapon 100% sure, however hard the parts may be.
- Weight (affecting character performance if total goes above a certain mark - depending on strength)
Many games have this, like Neverwinter Nights, Lineage 2, etc.
- Damage Types
Physical - > some pieces of armor may not defend equally well against Stabs, Slashes and Blunt hits.
This may come as 3 separate armor values (or more - for elements) or as 1 armor value, and percentile modifiers for each type.
Elemental -> I suppose Fire/Heat; Cold/Frost and Lightning/Electric are staples, but what about the rest?
Earth, Wind and Gravity can often be represented by Physical damage, with modifying properties (Air/Ground/Gravity) that change their effect on different creatures and situations.
Sound/Sonic is often forgotten.
Poison, Disease, etc, can be "Organic".
---------
Anything on your minds? =)
Requirements:
- I like how Diablo 2 allows any class to equip about any piece of armor, as long as they have enough Strength for it.
So a caster might sacrifice some caster stats to have enough strength for that heavy armor.
Features:
- Random bonus properties.
It is found in many games, and is always a neat thing.
And while it is even cool that for a given "quality", the same property may gain random values upon spawn (like in Diablo 2 and Guild Wars) like 11% to 15% bonus damage, the fact that it is purely random is often annoying.
Diablo 2, had some Cube recepies that allowed us to reroll the "random" properties of an item, using up alot of stuff (gems, etc)
Guild Wars, allows us to salvage those bonuses, so you can eventually assemble the perfect weapon 100% sure, however hard the parts may be.
- Weight (affecting character performance if total goes above a certain mark - depending on strength)
Many games have this, like Neverwinter Nights, Lineage 2, etc.
- Damage Types
Physical - > some pieces of armor may not defend equally well against Stabs, Slashes and Blunt hits.
This may come as 3 separate armor values (or more - for elements) or as 1 armor value, and percentile modifiers for each type.
Elemental -> I suppose Fire/Heat; Cold/Frost and Lightning/Electric are staples, but what about the rest?
Earth, Wind and Gravity can often be represented by Physical damage, with modifying properties (Air/Ground/Gravity) that change their effect on different creatures and situations.
Sound/Sonic is often forgotten.
Poison, Disease, etc, can be "Organic".
---------
Anything on your minds? =)