jimmy6154
06-06-2008, 01:05 AM
For some reason I was thinking about this and thought I would open it up for a bit of discussion.
Guild management has always been something that is handled outside of the game. WoW has put in place a few things to help guilds, but still could use a lot of work.
In game guild banks are huge. Group coordination is huge. Raid construction is huge (ie who plans on attending, what your raiding, scheduling, etc.). Raid management (ie attendance, loot distribution, raid materials)
Rank structures are big. Some type of voice communication for raiding. Off line landing (ie a website with a forum to communicate, raid sign ups, raid DKP, etc).
maybe for a differant post, one of the worst things that happens is an MMO is when you populate your guild for a certian raid group. Like a 40 man instance and after an expansion or patch, the new instances are tailored to 10 and 25man. WoW is a perfect example. This insudes havok onto a guild. For a leader to scale from a 40 man to a 25 man raid group is hell. I've seen more guild disband because the of the drama being delt because of this.
A raid loot master would be sweet. Being able to open a window after you down a boss and see how many DKP points a person has or open the item for bidding and get a list of the peoples point from the /tells they give you and award loot accordingly. I think would be sweet. Anything to help the process of getting the loot distributed in a fair manner, recorded, and then move on to the next boss.
I guess what I'm getting at here is that so many MMO's push group play but do a bad job at giving the users the tools to manage and maintain that type of play.
Guild management has always been something that is handled outside of the game. WoW has put in place a few things to help guilds, but still could use a lot of work.
In game guild banks are huge. Group coordination is huge. Raid construction is huge (ie who plans on attending, what your raiding, scheduling, etc.). Raid management (ie attendance, loot distribution, raid materials)
Rank structures are big. Some type of voice communication for raiding. Off line landing (ie a website with a forum to communicate, raid sign ups, raid DKP, etc).
maybe for a differant post, one of the worst things that happens is an MMO is when you populate your guild for a certian raid group. Like a 40 man instance and after an expansion or patch, the new instances are tailored to 10 and 25man. WoW is a perfect example. This insudes havok onto a guild. For a leader to scale from a 40 man to a 25 man raid group is hell. I've seen more guild disband because the of the drama being delt because of this.
A raid loot master would be sweet. Being able to open a window after you down a boss and see how many DKP points a person has or open the item for bidding and get a list of the peoples point from the /tells they give you and award loot accordingly. I think would be sweet. Anything to help the process of getting the loot distributed in a fair manner, recorded, and then move on to the next boss.
I guess what I'm getting at here is that so many MMO's push group play but do a bad job at giving the users the tools to manage and maintain that type of play.