jimmy6154
06-04-2008, 10:21 AM
Just curious on the solo vs group play. Being someone who can easily put in 14 hour days at work. To come home and have to be committed to a 3 to 4 hour group is something I can't always do or want to do in some cases. A solo game is a balance and to be able to progress in the game when you only have a few hours to play will be a lot funner then having to spend those few hours looking for a group.
When I played WoW one of the things I hated most was finding a group. Even when guild members were online, Group play was hard to come by. When WoW turned into a "must need this class or this level" group mentality its became even harder. I haven't played WoW for almost a year now so that may have changed. I remember logging on for 3 to 4 hours looking for a group and not able to find one. You can only do so much PVP stuff. Back in the "day" I beta tested EQ1 and a warrior class took 20 minutes to heal up when you didn't use anything to speed things up. Can you say "BORING".
Group play is great but again finding the right group can be a huge pain. Let alone being stuck in some instance with idiots that are horrible players. If the instance then is a 3 to 4 hour commitment..... oh I'm getting anxiety just thinking about it... ;D
Finding group systems never really worked in the MMO's that I've played. You rely heavily on people you know or guild members to ensure you get people you can trust and count on to do their job.
I understand though that you can't make things so easy for a group and impossible to solo. The balance is crucial. I did find this post from Damon;
Neuvena says "Hail, Miserable Wretch"
Miserable Wretch says "ah, Neuvena do you have the 2,000 Hellmice tails, 6400 pumice, and 200,000 gargoyle %&$^?"
Neuvena says "yes here they are"
Miserable Wretch "Great choose your reward! you have done me a grand service!"
Neuvena recieves a pet rock.
Redundancy makes for such poor gameplay, never fear your days of fetching mice tails is at an end. =)
It will be interesting to see
When I played WoW one of the things I hated most was finding a group. Even when guild members were online, Group play was hard to come by. When WoW turned into a "must need this class or this level" group mentality its became even harder. I haven't played WoW for almost a year now so that may have changed. I remember logging on for 3 to 4 hours looking for a group and not able to find one. You can only do so much PVP stuff. Back in the "day" I beta tested EQ1 and a warrior class took 20 minutes to heal up when you didn't use anything to speed things up. Can you say "BORING".
Group play is great but again finding the right group can be a huge pain. Let alone being stuck in some instance with idiots that are horrible players. If the instance then is a 3 to 4 hour commitment..... oh I'm getting anxiety just thinking about it... ;D
Finding group systems never really worked in the MMO's that I've played. You rely heavily on people you know or guild members to ensure you get people you can trust and count on to do their job.
I understand though that you can't make things so easy for a group and impossible to solo. The balance is crucial. I did find this post from Damon;
Neuvena says "Hail, Miserable Wretch"
Miserable Wretch says "ah, Neuvena do you have the 2,000 Hellmice tails, 6400 pumice, and 200,000 gargoyle %&$^?"
Neuvena says "yes here they are"
Miserable Wretch "Great choose your reward! you have done me a grand service!"
Neuvena recieves a pet rock.
Redundancy makes for such poor gameplay, never fear your days of fetching mice tails is at an end. =)
It will be interesting to see