amz181
11-19-2007, 01:27 PM
OK, seeing as theres three different races theres got to be some sort of politics, but i dont like it how most games just have a watered down version, i love having a proper council with decisions.
Ok let me just lay down a few things first
Alliance= friends can call on for aid (+ Peace)
Peace= dont mind eachother but wont come to aid another
Trade Embargo= Not war but wont allow other faction to trade with them
Cease fire= Temporary peace that could go eaither way (+ Trade embargo)
War= Kill Zem All (+ Trade embargo and Cease fire)
The little plus thing in brackets just means that it inherits all the attributes of the previous standing.
Council
Ok each faction has a council, which will increase or decrease depending on the population of the faction. (you can have more or less but will become harder to pass motions, read on to find o0ut about more)
also each faction can elect a leader of the council who has no real extra power but is recognised as the supreme authority.
Motions
The council has the ability to put up motions which decide about something say...(oo and before i get started with the examples i amz181 am Algar and the other faction is Deva)
Motion: (Peace) to (Deva)
Y (1) N (0) (votes needed 5)
Motion: Elect (amz181) to (councilor)
Y (1) N (0) (Votes needed 3)
votes needed means how many council members need to vote to pass the motion, the more important its is the more votes needed.
Politics
This would open up bagfulls of opportunities, say in the devan city they have lots of items that are only found in deva, i could either stay on good terms with them, and allow them to trade with my nation, or i could put pressure on them and demand that they give me some of the items or i could just wage war on there city, all opening different possibilities. And also if you are at war with a nation you may have a quest that to be completed you need to go into the enemy nation, but because your at war your not allowed, thus, you put pressure on the council and leader, and if your the leader you could be facing mutiny if you dont make the right decisions.
Territory
If im at war with deva, instead of having a designated PVP area, my people will be alowed to kill deva anywhere, except non combat zones, and this ofcourse will anger the deva public putting pressure on their government.
I would also want to take over a deva city that has lots of an item that my nation is always short of, so i would motion it up for
Motion: lay (siege) to (devaland city)
y BLAH BLAH BLAH
and if succesful then i would attack the cities residents, the city becoming a combat zone temporarily, and after say 12 hours the siege automatically ends, and if the devans have more percent of losses than me, then i win the city, if not i leave it, either way the city is then safe from seige for a week.
Ok alot of writing there, but read it all please, if this went forward the game would be so good, the politics would add a whole new world to the game.
So what do you think?
Ok let me just lay down a few things first
Alliance= friends can call on for aid (+ Peace)
Peace= dont mind eachother but wont come to aid another
Trade Embargo= Not war but wont allow other faction to trade with them
Cease fire= Temporary peace that could go eaither way (+ Trade embargo)
War= Kill Zem All (+ Trade embargo and Cease fire)
The little plus thing in brackets just means that it inherits all the attributes of the previous standing.
Council
Ok each faction has a council, which will increase or decrease depending on the population of the faction. (you can have more or less but will become harder to pass motions, read on to find o0ut about more)
also each faction can elect a leader of the council who has no real extra power but is recognised as the supreme authority.
Motions
The council has the ability to put up motions which decide about something say...(oo and before i get started with the examples i amz181 am Algar and the other faction is Deva)
Motion: (Peace) to (Deva)
Y (1) N (0) (votes needed 5)
Motion: Elect (amz181) to (councilor)
Y (1) N (0) (Votes needed 3)
votes needed means how many council members need to vote to pass the motion, the more important its is the more votes needed.
Politics
This would open up bagfulls of opportunities, say in the devan city they have lots of items that are only found in deva, i could either stay on good terms with them, and allow them to trade with my nation, or i could put pressure on them and demand that they give me some of the items or i could just wage war on there city, all opening different possibilities. And also if you are at war with a nation you may have a quest that to be completed you need to go into the enemy nation, but because your at war your not allowed, thus, you put pressure on the council and leader, and if your the leader you could be facing mutiny if you dont make the right decisions.
Territory
If im at war with deva, instead of having a designated PVP area, my people will be alowed to kill deva anywhere, except non combat zones, and this ofcourse will anger the deva public putting pressure on their government.
I would also want to take over a deva city that has lots of an item that my nation is always short of, so i would motion it up for
Motion: lay (siege) to (devaland city)
y BLAH BLAH BLAH
and if succesful then i would attack the cities residents, the city becoming a combat zone temporarily, and after say 12 hours the siege automatically ends, and if the devans have more percent of losses than me, then i win the city, if not i leave it, either way the city is then safe from seige for a week.
Ok alot of writing there, but read it all please, if this went forward the game would be so good, the politics would add a whole new world to the game.
So what do you think?