Valkazon
11-19-2007, 08:47 AM
One thing I'd love to see in the game would be really good interaction with the environment; by that I mean things like utilising objects around you in the heat of combat or whatever - "You've just been disarmed. Panic sets in as your enemy lunges towards you with his sword. You quickly tumble to the side, grab a chair and use it to keep him at bay; but not for long as his sword smashes it apart. Your only hope is to make it out of the door, so you tip the table over sending it's contents flying, distracting him just long enough for you to reach the door safely without him swinging his sword at your back"
OK so it's a bit cinematic and unfeasable for lots of reasons, but what if?? Could make the difference between a regular fight and one you're never going to forget.
Objects would do their normal respawn thing after a set period of time.
With the distraction part as mentioned above - this brings me nicely onto offence / defence skill sets.
When in combat if you take a hit can your next strike (or more depending on the amount of damage sustained perhaps) have it's effectivness reduced accordingly. To me this would add a little extra realism to a melee but also make things a bit different from your usual toe to toe hack n slash.
If you received some damage you then have two choices open to you - you can still attack back but with penalties as just mentioned, or you can briefly go into a more defensive stance to regain your senses (and shrug off the attack modifier). As long as you don't use offensive abilities and spend your next 'attack' purely defending you are then free to attack unmodified again on subsequent turns - until you get suitably hit again.
Downside of that could potentially be that fights could take a long time to finish - but is that a bad thing?
To that end you could also have skills that help you in these sort of circumstances as well like dirty tricks ie throwing dirt into the enemy's face, tumbling/dodge. I know some games have these already but usually limited to certain classes - why can't everybody have some sort of chance of 'really' dodging a blow (maybe activated by a certain keystroke) rather than just knowing a blow missed you because of the stats on your armour, dex adjustment etc etc. Actually get the toons diving for cover or what have you.
OK so it's a bit cinematic and unfeasable for lots of reasons, but what if?? Could make the difference between a regular fight and one you're never going to forget.
Objects would do their normal respawn thing after a set period of time.
With the distraction part as mentioned above - this brings me nicely onto offence / defence skill sets.
When in combat if you take a hit can your next strike (or more depending on the amount of damage sustained perhaps) have it's effectivness reduced accordingly. To me this would add a little extra realism to a melee but also make things a bit different from your usual toe to toe hack n slash.
If you received some damage you then have two choices open to you - you can still attack back but with penalties as just mentioned, or you can briefly go into a more defensive stance to regain your senses (and shrug off the attack modifier). As long as you don't use offensive abilities and spend your next 'attack' purely defending you are then free to attack unmodified again on subsequent turns - until you get suitably hit again.
Downside of that could potentially be that fights could take a long time to finish - but is that a bad thing?
To that end you could also have skills that help you in these sort of circumstances as well like dirty tricks ie throwing dirt into the enemy's face, tumbling/dodge. I know some games have these already but usually limited to certain classes - why can't everybody have some sort of chance of 'really' dodging a blow (maybe activated by a certain keystroke) rather than just knowing a blow missed you because of the stats on your armour, dex adjustment etc etc. Actually get the toons diving for cover or what have you.