Spartan
10-27-2006, 11:27 AM
I had an idea for a multiclass system that would allow for hundreds of combos to improve a character.
Instead of "switching" your class; you choose your "Base" class as your major stat contributor, Warrior as an example.
Instead of waiting to acquire to change your class, you choose a subclass to add to your "Base" class. Once acquiring certian skills your Base and Sub Class would turn you into a "Special Class"
Once you acquire your special class you can improve on its skills turning into numerous classes working your way up to an "Ultimate" class. This is an example and not complete.
Base --> Sub = Special
Warrior (Sword) --> Phalanx (Lance) = Knight
Special --> Sub = Special^2
Knight --> Tamer = Royal Knight (Mount Ability)
Knight --> White Mage = Paladin
Knight --> Black Mage = Dark Knight
Knight --> Blue Mage = ??? (Never came up with a class for this)
Knight --> Scriptwriter = Lord
Special^2 --> Sub = Special^3
Royal Knight --> Bowmen = Palace Guard
Royal Knight --> White Mage = Royal Paladin
Lord --> Tactician = High Lord
Special^3 --> Sub = Special^4 (In some cases, Ultimate)
Royal Paladin --> Black Mage = Convert
High Lord --> Any Class = General (Ultimate)
The skills that can be acquired are freaking amazing. Level Block would allow people to reach Character Levels or 500. Class Level would be unblocked and people could switch to their new class when they wanted and every 5 - 30 levels (Depending on the subclass, Magic Sub would be atleast 30 levels so a person could learn enough of the basic spells, while Scriptwriters and Tactician would be around 5 - 10 levels because their skills would be for Battle Formations (Parties) and Diplomacy (Guilds).
So someone could be a warrior and go through 100 - 25 Subclasses and could learn 20,000+ skills/spells/commands/etc. Passive and Unpassive.
I just thought it would keep a game completely intertaining because you could always change up your character, or just stick with your Base Character and improve on his distinct characteristics and unlock abilities that your couldn't get with other classes.
Instead of "switching" your class; you choose your "Base" class as your major stat contributor, Warrior as an example.
Instead of waiting to acquire to change your class, you choose a subclass to add to your "Base" class. Once acquiring certian skills your Base and Sub Class would turn you into a "Special Class"
Once you acquire your special class you can improve on its skills turning into numerous classes working your way up to an "Ultimate" class. This is an example and not complete.
Base --> Sub = Special
Warrior (Sword) --> Phalanx (Lance) = Knight
Special --> Sub = Special^2
Knight --> Tamer = Royal Knight (Mount Ability)
Knight --> White Mage = Paladin
Knight --> Black Mage = Dark Knight
Knight --> Blue Mage = ??? (Never came up with a class for this)
Knight --> Scriptwriter = Lord
Special^2 --> Sub = Special^3
Royal Knight --> Bowmen = Palace Guard
Royal Knight --> White Mage = Royal Paladin
Lord --> Tactician = High Lord
Special^3 --> Sub = Special^4 (In some cases, Ultimate)
Royal Paladin --> Black Mage = Convert
High Lord --> Any Class = General (Ultimate)
The skills that can be acquired are freaking amazing. Level Block would allow people to reach Character Levels or 500. Class Level would be unblocked and people could switch to their new class when they wanted and every 5 - 30 levels (Depending on the subclass, Magic Sub would be atleast 30 levels so a person could learn enough of the basic spells, while Scriptwriters and Tactician would be around 5 - 10 levels because their skills would be for Battle Formations (Parties) and Diplomacy (Guilds).
So someone could be a warrior and go through 100 - 25 Subclasses and could learn 20,000+ skills/spells/commands/etc. Passive and Unpassive.
I just thought it would keep a game completely intertaining because you could always change up your character, or just stick with your Base Character and improve on his distinct characteristics and unlock abilities that your couldn't get with other classes.