View Full Version : Upper Limits
MadLordOfMilk
08-28-2006, 12:28 AM
Just wanted to point out so you don't make a painful mistake, don't forget some methods of doing things have their limits to how much they can be upgraded - IE, things based on %s. For example, in EQ2, the level cap was raised twice, and if you look at skills, stuff like snares (in reference to move speed reduction) barely go up at all in the % that they lower movement speed when you get higher level versions of the skills - obviously in part because there wasn't enough room to expand and still keep it out of exploit range :D
While on that note, if it's been planned out at all, will Kaos War use the traditional "kill stuff for EXP, gain levels once you get enough EXP" sytem, or something different from the old over-used D&D level system (or even something similar yet different IE advancing in Morrowind)?
Badgerc82
08-30-2006, 05:10 AM
Yeah percentages are pretty difficult to deal with especially if you get it wrong early on... I dont really think they are necessary in games because that indicates that there is a physical cap to an ability which if you think about real life, that isnt true at all. You can hardly say, "I run at 100% speed" :) Because someone will always manage to go that 1 % faster.
Our system wont just be a simple exp grind through the levels, it is planned to be very hierarchical and organic. Wow I can wait till we can show you more on this, we think you will love it as much as we do.
Sorry for the late reply btw ;)
Mister Matt
08-30-2006, 10:38 AM
so does this mean we can we expect more friday like the demo or screenshots? ;D ;D
MadLordOfMilk
09-04-2006, 04:38 PM
*snip*
Sorry for the late reply btw ;)
Thanks for the response :) And no problem on the late reply.
hanstin
09-06-2006, 11:17 AM
You can hardly say, "I run at 100% speed" :) Because someone will always manage to go that 1 % faster.
if he does that then its called hacking >.< "
Ziegler
09-20-2006, 03:24 PM
You system kinda sounds like the Wish advancement system if you know of the game I speak.
Basically, if you run around using a staff all the time, your staff skill goes up....if you want to get good at a gun, then you start shooting a gun all the time.
Was a good system, but they went bankrupt in beta. :mad:
Well, the % thing is pretty common sense nowadays. Most of my guild were pretty skeptical when WoW had % ratings for criticals and parry, and we're seeing those change with the release of TBC. Percentages generally limit or discourage growth, and there's always the nasty effect of "I went from level 60 to 61 and now I crit less and dodge less? That doesn't make sense."
Like Carl mentioned, we have some really great things in store for you, but we can't reveal what they are just yet.
Basically, if you run around using a staff all the time, your staff skill goes up....if you want to get good at a gun, then you start shooting a gun all the time.
That's the basis for the system Ziegler, coming from what most would call a UO style skill system, but ours is much deeper than that, by leaps and bounds. There's certainly a lot more to building your character template than choosing a weapon skill and a handful of secondary skills. All I can say is that fan sites will be absolutely filled to the brim with character template guides.
a chewy rock
09-20-2006, 06:36 PM
I'm goin to be my own unique character. I hate being a mirror image of other players. It's repetitive and makes you feel like you haven't accomplished anything by having a build when you see someone with the same build for combat and looking exactly like you. A lot of games now-a-days have a certain build that is best that everyone uses or a certain armor that is best due to its stats, but has only one look.
I don't want to look like other people.
jiisu
09-20-2006, 06:38 PM
Like I said in another post, chewy, thats not going to be a problem at all. =D
a chewy rock
09-20-2006, 06:42 PM
Just restating.
Soliptic
09-29-2006, 09:38 PM
You system kinda sounds like the Wish advancement system if you know of the game I speak.
Basically, if you run around using a staff all the time, your staff skill goes up....if you want to get good at a gun, then you start shooting a gun all the time.
Was a good system, but they went bankrupt in beta. :mad:
Ahh, Wish. I was in several phases of that game's, what Beta? Alpha? I don't remember what they called it, but the game had definite potential. It was basically an evolution of Ultima Online. They had a lot of ambitious ideas, it was sad to see them go.
RIP Mutable Realms, our brothers in the MMO trenches.
/salute
That being said, as far as I know Kaos War is the only game on the horizon that will allow the level of customization we offer, in character development as well as in other areas. There will always be situations where someone else shares your tastes, and you both have the same model sword or rifle. However this certianly won't be WoW where everyone in Org or IF is standing around in their MC/BWL gear looking like cookie cutter characters.
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