Nurvus
06-29-2009, 11:42 AM
If possible, a good deal of information not yet available through help in-game, would prove most useful in the testing.
Many reports were made on wrong assumptions, and can be avoided with enough backup intel.
Data I "think" I collected so far:
- Enchant Progression
1 Item - 10% (+10%)
2 Items - 15% (+5%)
3 Items - 19% (+4%)
4 Items - 22% (+3%)
5 Items - 24.5% (+2.5%)
6 Items - 26.5% (+2%)
7 Items - 28% (+1.5%)
Checked it on a char with 70 in a stat.
Since there are 15 slots (14 slots for 2-handed weapon users) we can assume it's worth having at least 3 Enchants on each stat you improve, and only then begin thinking about focusing - assuming no more than 4 stats.
Note: 2-Handed weapon (Polearm, Rifle, Massive Blades) users are penalized because they only give Enchantment worth of 1 Item.
A few of the questions I can think of right now is:
- Do Material "bonuses" also have diminishing returns like the "Enchants"?
Essentially, is there a point in balancing different Materials in our gear (Steel (accuracy), Quicksilver (Speed), ...) ??
Many reports were made on wrong assumptions, and can be avoided with enough backup intel.
Data I "think" I collected so far:
- Enchant Progression
1 Item - 10% (+10%)
2 Items - 15% (+5%)
3 Items - 19% (+4%)
4 Items - 22% (+3%)
5 Items - 24.5% (+2.5%)
6 Items - 26.5% (+2%)
7 Items - 28% (+1.5%)
Checked it on a char with 70 in a stat.
Since there are 15 slots (14 slots for 2-handed weapon users) we can assume it's worth having at least 3 Enchants on each stat you improve, and only then begin thinking about focusing - assuming no more than 4 stats.
Note: 2-Handed weapon (Polearm, Rifle, Massive Blades) users are penalized because they only give Enchantment worth of 1 Item.
A few of the questions I can think of right now is:
- Do Material "bonuses" also have diminishing returns like the "Enchants"?
Essentially, is there a point in balancing different Materials in our gear (Steel (accuracy), Quicksilver (Speed), ...) ??