View Full Version : Questions & Suggestions
Elite001
02-27-2009, 11:17 AM
Hello guys,
My name is Douglass, and i am really interested in this game,
so that's why i would ask some questions and make some suggestions (rime..):P
Questions:
*How many classes is there in KW?
-I Saw a post of 2 or 3, or any other specific number..?
*Is there any Crafting, building or any sort of profession in this game?
-Answer please!
*Where can i find some usefull Ingame-Video's instead of conference's, or ain't any made so far?
-Answer please!
Suggestions:
=1= Character Customisation ;= So not every character and player looks the same as the others, just like (Kal-Online);; Take an example to Perfect World / Runes of Magic
=2= F2P + Mall ;= Makes more people to come to play, and don't have to pay anything, With the mall i am supposed to mean,, make a game mall, Nothing like Premium-Membership or so, this'd be unfair for other players. Sell things like Costume's or Nice looking gear/weapons with a small improvement.
=3= A Great choice of Professions ;= Make's a big difference between character customisation aswell.. Also what would be a cool Idea of profession ;; Painting..? i haven't seen it in any game so far, so maybe this would be something usefull.. Also, make more armor parts be able to be recolored with some skill.
=4= Let the website become a little bit smaller;= it takes like 10-20 seconds to load it because of the flimmering and shiny things when you pass a link.
=5= more Video's & Screenshots of gameplay ;= Many people need to know how it plays, so it would be like a game convention or whatever.. also maybe release a small demo of 1 small map to PvP or whatever they like to, would increase interest not just by me.
=6= Try to get more interested players by promoting on website's such as:
-www.mmorpg.com
-www.mmosite.com
-www.onrpg.com
-www.gamespot.com
-www.freemmogamer.com (if it is Free-To-Play)
Hope you will add something yourself or make any succesfull use of it.
Elite001
02-28-2009, 11:00 AM
Ain't there many people interested in the game, or why is there just such a small amount of players here?
MESS14H
03-01-2009, 06:51 AM
I think there are a good number of people that are! very interested in this game but you tend to get a great deal more questions asked and suggestions made when new people discover the website.
Another thing that prompts more discussion is feedback from the input that we all make on the forums but as the game has taken a period of overdrive in development it seems, there hasn't been a great deal of feed back of late.
Damon has indicated that we are due an update fairly soon though. so fingers crossed and we'll see whats in store for us soon enough.
Elite001
03-01-2009, 08:11 AM
Well..
is there any good process going on? just as i made a suggestion of making a topic with the total process of development,,
Is there so far any beta release date?
And.. still 556 people registered aswell^^
hanstin
03-01-2009, 09:48 AM
You're signature is huge
trast
03-01-2009, 11:54 PM
I'm sorry to sound rude, but remove that damn sig.
reddo
03-02-2009, 10:03 AM
No, there is no exact beta date as of yet, although chewy is getting anxious.
Nurvus
04-21-2009, 02:36 PM
I wholeheartedly disagree with any kind of premium service - or anything remotely alike under a different name.
A game should be one of the following - with no changes midway:
P2P Purchase -> WoW - You buy at store, and pay monthly fees.
F2P Purchase -> Guild Wars - You buy at store, and no monthly fees. You may pay for Expansions and additional Campaigns.
P2P Free Client -> Only pay monthly fees.
F2P Free Client -> No fees. Supported by advertisement. Unless you have a very well set advertisement plan that pleases the sponsoring companies greatly and lastingly, this is very unadviseable.
My personal choice would likely be a Purchase & F2P system with frequent small paid expansions/campaigns.
Imagine WoW as a F2P Purchase, where each major content patch is instead a minor expansion/campaign that you purchase on stores/online - one that unlocks Ulduar raid, one that unlocks Icecrown raid, and so on.
These campaigns would have inherited requirements - To get Icecrown Raid you must purchase Ulduar Raid; to get Ulduar Raid you must purchase Naxxramas Raid; and so on.
This would mean the players would not feel the game is overly expensive and would gladly pay for campaigns as they play because they know they will experience that content - they know they aren't buying something they will drop 1 day later and waste their money.
This also means Database could be simpler, since accounts would not have as much "trash" information - the information linked to an account would regard only purchased campaigns.
hanstin
04-21-2009, 04:41 PM
I wholeheartedly disagree with any kind of premium service - or anything remotely alike under a different name.
A game should be one of the following - with no changes midway:
P2P Purchase -> WoW - You buy at store, and pay monthly fees.
F2P Purchase -> Guild Wars - You buy at store, and no monthly fees. You may pay for Expansions and additional Campaigns.
P2P Free Client -> Only pay monthly fees.
F2P Free Client -> No fees. Supported by advertisement. Unless you have a very well set advertisement plan that pleases the sponsoring companies greatly and lastingly, this is very unadviseable.
My personal choice would likely be a Purchase & F2P system with frequent small paid expansions/campaigns.
Imagine WoW as a F2P Purchase, where each major content patch is instead a minor expansion/campaign that you purchase on stores/online - one that unlocks Ulduar raid, one that unlocks Icecrown raid, and so on.
These campaigns would have inherited requirements - To get Icecrown Raid you must purchase Ulduar Raid; to get Ulduar Raid you must purchase Naxxramas Raid; and so on.
This would mean the players would not feel the game is overly expensive and would gladly pay for campaigns as they play because they know they will experience that content - they know they aren't buying something they will drop 1 day later and waste their money.
This also means Database could be simpler, since accounts would not have as much "trash" information - the information linked to an account would regard only purchased campaigns.
To be honest the wow model works quite well they get there money from the subscribers to have a good customer support stable servers and it beats away alot of the gold farmers / kids
xXjokeXx
04-21-2009, 05:25 PM
Hello guys,
My name is Douglass, and i am really interested in this game,
so that's why i would ask some questions and make some suggestions (rime..):P
Questions:
*How many classes is there in KW?
-I Saw a post of 2 or 3, or any other specific number..?
*Is there any Crafting, building or any sort of profession in this game?
-Answer please!
*Where can i find some usefull Ingame-Video's instead of conference's, or ain't any made so far?
-Answer please!
Suggestions:
=1= Character Customisation ;= So not every character and player looks the same as the others, just like (Kal-Online);; Take an example to Perfect World / Runes of Magic
=2= F2P + Mall ;= Makes more people to come to play, and don't have to pay anything, With the mall i am supposed to mean,, make a game mall, Nothing like Premium-Membership or so, this'd be unfair for other players. Sell things like Costume's or Nice looking gear/weapons with a small improvement.
=3= A Great choice of Professions ;= Make's a big difference between character customisation aswell.. Also what would be a cool Idea of profession ;; Painting..? i haven't seen it in any game so far, so maybe this would be something usefull.. Also, make more armor parts be able to be recolored with some skill.
=4= Let the website become a little bit smaller;= it takes like 10-20 seconds to load it because of the flimmering and shiny things when you pass a link.
=5= more Video's & Screenshots of gameplay ;= Many people need to know how it plays, so it would be like a game convention or whatever.. also maybe release a small demo of 1 small map to PvP or whatever they like to, would increase interest not just by me.
=6= Try to get more interested players by promoting on website's such as:
-www.mmorpg.com
-www.mmosite.com
-www.onrpg.com
-www.gamespot.com
-www.freemmogamer.com (if it is Free-To-Play)
Hope you will add something yourself or make any succesfull use of it.
There are 3 races with different blood lines
1. Deva they look like angels and are the most advanced
2. Al'gar they are demons that kill everything and everyone
3. humans they use a mixture of technology and ancient weapons like swords
I think I read somewhere (im not sure) that almost every item is craftable
and players can have houses.
no game videos that I know of have been made yet.
item shop is horrible in my opinion it makes games unbalanced and in some games you need to buy items and level up.
and I think it will be free to play.
I think that answer's your questions :)
Bladesofglory
04-21-2009, 10:18 PM
Hello guys,
Questions:
*How many classes is there in KW?
-I Saw a post of 2 or 3, or any other specific number..?
*Where can i find some usefull Ingame-Video's instead of conference's, or ain't any made so far?
-Answer please!
For the first question I believe there are going to be your basic classes, such as warrior, priest, mage classes there hasnt been much update for the classes, but I do believe it is going be something like were you start off and at like lvl 10 you pick your customization.
Second question damon guys have a talk session not sure if they have updated that yet, try checking the first thread for info on that. Umm other then that the stuff thats on the website and the lil tid bits of video here and there, thats pretty much it for releases.
And Yes I do disagree on the item shop stuff kills the game played cabal, absoultly horrible. Never will I do that again.
Ronin
04-22-2009, 12:33 AM
For classes it seems to be something like Entropia Universe, where how you play defines you "profession".
Bladesofglory
04-22-2009, 02:07 AM
There you go exactly what i meant to say ;p
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