MESS14H
02-07-2009, 07:38 AM
Ive just logged off from Warhammer online completely wroukd off so this might be a bit of a rant.
The issue thats wroukd me off is the fact that I now cannot complete a part of the game simply because My lvl is now too high. :confused: Because you are limited to not being allowed to participate in open rvr past a certain lvl in order to provide a fair pvp environment for lower lvl players you are restricted via a debuff to your pve zone. i.e. lvls1-9, 10-19, and so on.
This in principle allows players a fair fight without being ganked by higher lvl players but has presented a problem whereby I can no longer finish part of the game. This part of the game only becomes available after completing a series of public quests which are great in their concept allowing people to randomly join in with an open quest to complete a series of objectives to receive an individual reward tailored to yourself depending on the lvl of contribution you put into the completion of the public quest. These public quests seem great as they provide the community with a common goal to participate in and earn a great deal of exp toward your lvl. and here is were the problem lies. you see in order to complete these public quests you gain several lvls and risk the danger of being unable to complete the final rvr part of the quest line simply because you've gained too many lvls. Now when i think of a solution to this i come up with 2.
A. a lvl cap of some kind that prevents a player from earning any more exp
B. A mentoring system allowing players to temporarily decrease their lvl by reducing their stats by a certain percentage equal to that of a friend or party member.
Option B is preferred by myself as I have played EQ2 for many years it has provides a mechanic to allow Members of my guild to participate in the activity's that their lower lvl guild members are currently working on.
I feel that one of the problems and indeed conflicts in an online gaming community or guild is that everybody wants to play the game at their own pace. Which inevitably means that people get left behind while others sour ahead creating a click within the guild while the others that get left behind feel left out.
Having a mentoring function that allowed a player to reduce all their skills by a certain percentage so that it equaled or came within a certain margin of a friend/party member/guild members complete skill total and stat total i feel would help deter such clicks from evolving within a guild.
The issue thats wroukd me off is the fact that I now cannot complete a part of the game simply because My lvl is now too high. :confused: Because you are limited to not being allowed to participate in open rvr past a certain lvl in order to provide a fair pvp environment for lower lvl players you are restricted via a debuff to your pve zone. i.e. lvls1-9, 10-19, and so on.
This in principle allows players a fair fight without being ganked by higher lvl players but has presented a problem whereby I can no longer finish part of the game. This part of the game only becomes available after completing a series of public quests which are great in their concept allowing people to randomly join in with an open quest to complete a series of objectives to receive an individual reward tailored to yourself depending on the lvl of contribution you put into the completion of the public quest. These public quests seem great as they provide the community with a common goal to participate in and earn a great deal of exp toward your lvl. and here is were the problem lies. you see in order to complete these public quests you gain several lvls and risk the danger of being unable to complete the final rvr part of the quest line simply because you've gained too many lvls. Now when i think of a solution to this i come up with 2.
A. a lvl cap of some kind that prevents a player from earning any more exp
B. A mentoring system allowing players to temporarily decrease their lvl by reducing their stats by a certain percentage equal to that of a friend or party member.
Option B is preferred by myself as I have played EQ2 for many years it has provides a mechanic to allow Members of my guild to participate in the activity's that their lower lvl guild members are currently working on.
I feel that one of the problems and indeed conflicts in an online gaming community or guild is that everybody wants to play the game at their own pace. Which inevitably means that people get left behind while others sour ahead creating a click within the guild while the others that get left behind feel left out.
Having a mentoring function that allowed a player to reduce all their skills by a certain percentage so that it equaled or came within a certain margin of a friend/party member/guild members complete skill total and stat total i feel would help deter such clicks from evolving within a guild.