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OzLord
12-28-2005, 03:46 AM
1. Are the factions restricted to PvP based on their faction or is it open PvP and you own faction is determined by whom you slay? This topic was on the other boards but has anything changed?

2. Are you looking more into server restrictions?

3. Will ranged combat and melee be balanced concerning being able to close in on the target? Also will run speed be modified by a stat or something else?

4. Will PvP be balanced on a different scale than PvE?

5. Will in-game politics be handle by players alone or will Dev/GM's interfere?

6. Will PvP encounters in a 1 vs. 1 situation be designed as fast paced or slow? (read: one-shot kills if spec'ed/gear'ed properly)

7. How will Latency affect the use of aiming or how will Latency affect the games skill-based combat system? (this is more of a general question)

8. Is griefing frowned upon as a whole or only certain aspects of it? (this ties in with #5 but I felt it needed its own number)

Edit: One question was answered previously

Thanks for your time,

OzLord

CJ_Wallace
12-28-2005, 04:16 AM
Hey oz :D nice to see you again man.

1.) Open PvP is encouraged. You can only gain ranks by killing the other 2 enemy factions. Demons can kill Demons, but won't necessarily benefit from it in whole.( This is pending).

2.) We have looked into server restriction and speciality servers. It is on the plate but details have yet to be worked out.

3.) We will make it very balanced, sadly we cannot show you yet the examples of skill trees. If you are agile enough and have the reflexes, it is possible to close in easily with melee. Run speed is modified by our Agility stat, as is Jump Height.

4.) Most NPCS will have similar abilities that players have, except for the high end boss encounters. We intend to find a perfect balance but won't know until further testing.

5.) We do not intend to interfere in any way. With our system there is no "tag" feature used for killing NPCS. It is possible for Monarchies(guilds) to work together and both greatly benefit from each others protection.

6.) One shot kills will be difficult. There are skills in the game that require a really high amount of aiming skill, but if landed properly could seriously cripple or kill an enemy, depending on spec. We want to stay away from super fast killing, otherwise the gear acquired will seem meaningless.

7.) Just as much as any MMO. Luckily in an MMO it doesnt appear to matter that much as it does in peer to peer based FPS games.

8.) Depends on the form of grief you are causing. Insults slander and other insults usually wont be permitted. Killing people of your own faction is allowed but could lead you to become an exile.

OzLord
12-28-2005, 06:22 AM
Awesome, thanks for the quick reply. I'm up all night after the holidays with not much to do. I seem to be tearing through every single player game I've purchased recently and the MMO I play only takes a small portion of my time now. I need something to do with my added time.

I'll be sure to have more questions soon as I'm interested in the progress of the game.

OzLord

cheshire
02-09-2006, 04:42 AM
can we host our own servers?

Dooberoo
09-02-2006, 09:12 PM
Open pvp in some games down right blows, nothing worse than an idiot on a testoterone rush waiting for all the "noobs" to spawn. I was into pvp until I ran into a nutball in EQ who was messing around in the Freeport Arena waiting to challenge anyone walking by. I walked in, got my ass wiped, and the dude would not quit calling me anything but a person. To make matters worse, this idiot started to rag on my fighting skills, or lack of by shouting how much I sucked across the zone. Yeah I sucked compared to him, I was level 15, he was 45.
Not enough people win a fight with dignity, and the common courtesy not to rub it the losers face. To many children who win, and call people nasty names afterwards, or people who call others names who refuse to fight. I was all for it until the last jerk went off in shout mode, cussing me up one side, and down the other for sucking.
I`m officially into pve now, never had an npc cuss at my stupidity.

jiisu
09-03-2006, 08:03 PM
Doobero I understand where you're coming from. Let me again remind you all that Kaos War is not a game of point click and press 1, 3, and 5 until your enemy is dead. There will be much more to our combat that that. In Kaos War, if a higher level player challenges you, even with superior equipment, you still have the chance to win. We're also considering the adoption of different server types to cater to players who prefer pvp or pve.

Don't worry. You wont be victimized in Kaos War on a daily basis or ever a semi daily basis. We're looking into ways to eliminate new player griefing while not cutting them off from the experience of the world within Kaos War.

MadLordOfMilk
09-04-2006, 03:48 PM
My only personal problems with PvP are when you have a player literally about 50 times as strong as you if not stronger running around killing you non-stop with nothing you can do about it. I remember in a free online RPG I played one person was obscenely strong and could kill almost anyone in one hit... not by hacking, just because he'd levelled obscene amounts. He of course took advantage of that and chased people around just to be an arse.

jiisu
09-04-2006, 07:54 PM
Like I said, the only time thats going to happen is either your equipment is SERIOUSLY inferior or you're not as skilled a player as they are. This is not a game of hit attack and then cast away. It's a constant barrage of bullets, swords, fists, spells, and what have you. This one be the method of play for all players however. If you prefer to cast spells, you're obviously not going to be swinging a sword or shooting a gun as much as the other guy.

Stiler
09-04-2006, 10:43 PM
It's not only the PVE fans that feel that way MadLordOfMilk/Dooberoo.

As an open ffa pvp fan I too dislike the way equipment/lv's = "I win" in mmo's. I'd much rather have combat be dependent more on player skill then character skills and then lastly items.

Where a lv 30 doesn't get killed by a lv 50, but rather if he plays smart and out thinks his enemy he has a chance to win.

IMO that makes combat much mor efun and rewarding.

This is one interesting thing that Age of Conan is doing. In PVP when a higher lv player attacks a lower lv player, the lower lv player is "tiered" up to the higher lv player in terms of his stats (but not his combat moves, etc).

jiisu
09-05-2006, 05:55 PM
While I'm sure that Age of Conan will be an interesting and possibly popular title, I personally feel that our approach is equally fair to both parties. I don't see a reason to basically denounce all the work a more progressed player has done so that a less progressed player can fight him on even ground. Player's with more experience deserve the edge of greater stats because they have earned it. Whether they are a griefer or not, they put in the time and money to get to where they are. So to allow them to fight buffless and nerfless against one another is more than fair, in my opinion.

How long you've played Kaos War and how good you are at playing Kaos War are not the same thing. Keep that in mind when thinking about our combat. =D

Stiler
09-05-2006, 08:41 PM
While I'm sure that Age of Conan will be an interesting and possibly popular title, I personally feel that our approach is equally fair to both parties. I don't see a reason to basically denounce all the work a more progressed player has done so that a less progressed player can fight him on even ground. Player's with more experience deserve the edge of greater stats because they have earned it. Whether they are a griefer or not, they put in the time and money to get to where they are. So to allow them to fight buffless and nerfless against one another is more than fair, in my opinion.

How long you've played Kaos War and how good you are at playing Kaos War are not the same thing. Keep that in mind when thinking about our combat. =D


I don't mean that a low lv player should be equal to a high lv player, but on a more even playing ground so that player skill can overlap character skill.

However why does a higher lv need to be a bigger health pool and such? Doesn't it make sense that regardless of lv a mortal wound to someone is a mortal wound?

Where higher skill doesn't mean you're "superman" but you merely have more options at your disposal? More combat moves, blocking/parrying and being able to do things a more unskilled person can't do.

However when you're caught off guard or something goes one and someone else out-thinks you in combat they still have that chance to best you.

jiisu
09-06-2006, 08:10 PM
Well consider this; The players in our little play of destruction are not typical beings. Even the Humans are different in some aspect from what you would typically find in an MMO. And to answer the fairness comment a little more directly... Imagine, if you would, the medieval battlefield. Two knights from some kingdom enter battle. One knight is a freshly promoted squire entering his first foray, while the other knight is a seasoned veteran with vast ammounts of field experience. The more experienced knight not only has more fighting skills at his disposal, but he is also more aware of the battlefield, better at deflecting and evading his opponents attacks, and more equipped to deal with the pain of a sword slash or arrow wound. The fresh young knight has none of these things. Experience isn't just the skills you garner, but the responses your body has to the environment it has been thrust into. More experience with pain lends to the idea that you have the ability to withstand or cope with pain.

I understand your point, but I'm not suggesting that your stats are going to make you a "superman". Rather, your ability to use those stats and also those skills will make you appear to be more than human, which is much more gratifying that numbers on a stat screen, don't you think? ;D

MONSTERKILL
09-10-2006, 08:15 PM
well if u want some help about PvP. i recomend see the game Knight Online.. whats about this pvp?
u got 1 map free for pvp whit 2 races.. side human.. side orc ( i like idea about 3 factions...) and about PvP the most necesary for motivation is the rank.. rank? ye rank for kill the others factions and necesary for feel better that rest players..
ko got good system in PvP and good balance i hope this pvp will be better that rest..